Debug camera operates in three modes: "CYLINDER FOR DEBUG", "FREE FOR DEBUG" and "SELFVIEW FOR DEBUG".įor SLUS-20228GH disc emulated on PCSX2 1.4.0Ģ11019D0 00000001 - enables "CYLINDER FOR DEBUG" modeĢ1101970 float - controls horizontal movement in "CYLINDER FOR DEBUG" modeĢ1101974 float - controls roll movement in "CYLINDER FOR DEBUG" modeĢ1101978 float - controls zoom movement in "CYLINDER FOR DEBUG" modeĢ110197C float - controls vertical movement in "CYLINDER FOR DEBUG" modeĢ11019D0 00000002 - enables "FREE FOR DEBUG" modeĢ1101AF0 float - controls x-axis movement in "FREE FOR DEBUG" modeĢ1101AF4 float - controls y-axis movement in "FREE FOR DEBUG" modeĢ1101AF8 float - controls z-axis movement in "FREE FOR DEBUG" modeĢ11019D0 00000003 - enables "SELFVIEW FOR DEBUG" modeįor SLPM-65098 disc emulated on PCSX2 1.4.0Ģ11016D0 00000001 - enables "CYLINDER FOR DEBUG" modeĢ1101670 float - controls horizontal movement in "CYLINDER FOR DEBUG" modeĢ1101674 float - controls roll movement in "CYLINDER FOR DEBUG" modeĢ1101678 float - controls zoom movement in "CYLINDER FOR DEBUG" modeĢ110167C float - controls vertical movement in "CYLINDER FOR DEBUG" modeĢ11016D0 00000002 - enables "FREE FOR DEBUG" modeĢ11017F0 float - controls x-axis movement in "FREE FOR DEBUG" modeĢ11017F4 float - controls y-axis movement in "FREE FOR DEBUG" modeĢ11017F8 float - controls z-axis movement in "FREE FOR DEBUG" modeĢ11016D0 00000003 - enables "SELFVIEW FOR DEBUG" modeĬhanging values on the following raw addresses enable various shadows filters which are not present in E3 Trial Version debug menu. And I'm doing fine.Final builds of the game feature the same debug camera which is present in E3 Trial Version on pad_x=10, although lacking the information text overlay. My system is a Lenovo Y700 laptop which is weaker then your PC. It's like a nightmare, gives a new meaning to the phrase "Scared of your own shadow." Duuuuuuh-huh. I am noticing shadows coming up where they are supposed to be on SH3 too. Which means that the games run at above 15 fps, at least for me. The problem of it is, naturally, that software renders stuff accurately, but is too weak to produce a proper steady render. Some games like the original "Destroy all Humans !" and "FF VII Dirge of Cerberus" seem to only have normal visuals if "Software" renderer is used. The shadows are probably only ever fixed when you use the "Software" renderer, man. But it's supposedly pretty normal, I've heard it occur at other people's PCSX2 footage on YouTube. Usually, in my case, the only problem that occurs is that sound has this mechanic kind of shattered ring to it the first half a second before audio fully comes in. INTC Spin Detection, mVU, Wait Loop Detection and MTVU are enabled. Right now my speedhacks are enabled, but both EE Cyclerate and VU Cycle Stealing sliders are at 0. I oversize the resolution too much, naturally.- If I majorly fuck around in the "speedhacks" category. I might be completely wrong, but slowdowns usually occur to me if: Internal Resolution: Custom (1400 x 760)Texture fltering: nearest For SH2 PC, Creature Labs bound the 'look in search mode' camera to the same inputs that move James himself. Using a controller in SH2 simply emulates the input presses you'd do on a keyboard. Renderer: Direct3D11 (Hardware)Interlacing: Auto Speaking for SH2 PC only: I cant seem to get the right stick to control the camera at all. The best hypothetical settings require a pretty good gaming PC, keep that in mind, but this is what I found have the least amount of issues (keep in mind that there will still be issues). Also, turn bilinear filtering to bilinear (forced). I can only list what I am personally using, man, I have no clue of what result your system is going to give you. To fix the shadows, go to advanced settings and turn half-pixel offset to special (texture). In Silent Hill 2 and 3 it's better to set texture filtering to Bilinear (forced excluding sprite) for example. De-alias sounds more accurate in a select few areas, but you're better off keeping it off.Īlso keep in mind that these are not end-all be-all settings. PortAudio and WaveOut is also very good (PortAudio might be the best). Internal resolution - Anything your computer can handleįXAA Shader ON/OFF, depends on preference.Ĭhange the audio plugin from XAudio 2 to DirectSound. To fix the shadows, go to advanced settings and turn half-pixel offset to special (texture).Īlso, turn bilinear filtering to bilinear (forced).
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